A panorama viewer made from equirectangular images mapped to a WebGL sphere that surrounds the user.
A documentary by DEEP that takes users to the Arctic in 360° VR video, powered by eleVR’s WebGL VR video player.
By Vlad Vukicevic - Thursday Jan 15, 2015
Today we're adding core VR support directly to Firefox Nightly builds. Users and content creators will be able to download the latest Firefox Nightly builds and enjoy access to both experimental WebVR functionality alongside continuous Firefox improvements.
By Josh Carpenter - Tuesday Dec 09, 2014
Designing for the VR web is nothing like designing for the desktop and mobile web. Every process and principle must be rethought, including how we prototype our ideas. With a simple cylinder and some precise measurements, however, we can move rapidly between our favorite 2D design apps and the virtual canvas of our headsets.
Support for other headsets is coming soon. We are using the Rift as our initial test and development HMD because it is the best supported and most widely distributed headset on the market (over 200,000 DK1 and DK2 units shipped). We are deeply committed to device-agnostic WebVR, and are next working on support for Google Cardboard and other devices.
Start with ourdisplay setup tips. VR is a very new technology, and a few settings can make the difference between a smooth or choppy experience.
VR web support is very new, and we want to test it thoroughly before we ship to all Firefox users. Our intention is to ship VR support in standard desktop Firefox as soon as it's ready.
Yes, in addition to VR-enabled Firefox, mozvr.com also works with experimental VR-enabledbuilds of Chromium being created byBrandon Jones of the Chrome team. No other browsers currently support WebVR, but we're hopeful that they will start experimenting as well.
Yes,Nightly builds of Firefox for Android now support WebVR. The current implementation is rough and will evolve over time. Feedback is welcome!
Current builds of Firefox with VR support WebGL VR only, but we are working on adding support for CSS VR. Placing DOM elements into VR scenes presents significant rendering and performance challenges for the browser and will take time to do right, but we believe strongly in the importance of doing so.
The goal of the virtual reality team at Mozilla Research is to explore and foster the virtual reality open web. We are a small core team of Mozillians, and we work with partners and contributors from around the world.
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